Course Outline
Objective:
Course Content:
The content to be covered in this course includes: At the grade 12 level, students will explore topics in more depth and develop projects with a higher level of complexity and more-focused real-life application.
Computer Programs / Applications Used:In selecting the software programs and applications for this course, the emphasis has been on selecting tools that are dual platform (work on MAC and WIndows) or are distributed through the Internet.
Some of the programs and applications that will likely be used include:
- Web Page Development and Integration
- Use of on-line editors and coding (HTML, XHTML, CSS, Flash, and Javascript)
- Optimize image and audio elements
- Construct and validate web pages to W3C standards
- Implement advanced page layout techniques to create non-linear designs
- Basics of how computers work and how they were developed
- Parts of the computer
- Networking - components, types of networks, wireless technologies
- How informational data is converted into binary and transmitted between computers and devices
- Computer Viruses and malware
- History of Computers
- Advances in technology such as biotech and nano-tech, cloud computing
- Multimedia Production
- Flash multimedia and animation
- Image development and manipulation - PhotoShop / GIMP
- Sound production - Garage Band / Audacity
- Video production and editing
- Introductory programming concepts (Flash Actionscript, Java, and / or Lego, etc.)
- Flowcharting
- Graphical user interfaces and interactive programs
- Assignment statements, operands, booleans, input/output, sequential statements, looping or iteration statements, conditional statements, functions
- Event driven programming
- Electronic and Web-Based Communications
- Demonstrate the effective use of various communication tools such as e-mail, world wide web, and other associated technologies such as newsgroups, blogs, wikis, podcasts, RSS.
- Utilize network file systems to store, retrieve, and change information
- Utilize a variety of tools to effectively effectively complete tasks to communicate ideas to different audiences
- Comparison of search engines and refining search techniques
- Validity of web resources
- Gather, select, organize, and modify information to solve problems and complete tasks
- Theory / Issues related to computers
- Investigate issues of ergonomics, ethics, and the safe use of I.T. tools, on-line gaming, piracy, identity theft, social networking, etc.
- Copyright and plagiarism
- Exploration of web-based applications
Computer Programs / Applications Used:In selecting the software programs and applications for this course, the emphasis has been on selecting tools that are dual platform (work on MAC and WIndows) or are distributed through the Internet.
Some of the programs and applications that will likely be used include:
- Various Web 2.0 applications such as Webnode, Tagul, Popplet, DVolver, Prezi, bubbl.us, Masher, Glogster
- Adobe Software including: Dreamweaver, PhotoShop, and Flash
- Third Party Programs that serve as equivalents to more expensive programs: GIMP, basic text-editor
The ability to design and make, acquire skills as needed, and apply technologies is important in the world today and a key aspect of educating citizens for the future. The curriculum is an experiential, hands-on program of learning through design and creation.
ADST 9 and 10 are designed to improve your proficiency in the following areas:
- 2d Design
- 3d Design
- Animation
- Office Technologies
- Computer Programming
- Video Production
The ability to design and make, acquire skills as needed, and apply technologies is important in the world today and a key aspect of educating citizens for the future. The curriculum is an experiential, hands-on program of learning through design and creation.
ADST 11 - 12 Computer Programming is designed to improve your proficiency with:
- Defining opportunities
- Ideating
- Prototyping
- Testing
- Making
- Sharing
You will have the opportunity to develop the above proficiencies using:
- HTML
- Python
- Javascript
- Java
INFORMATION TECHNOLOGY 11: Modular Survey Course (ICTX 11)
The emphasis of the course is computer literacy, the effective use of the computer and the development of problem-solving techniques. The curriculum is divided into four main components: programming, electronic communications and presentation using multimedia tools. Among the major units will be the construction of an Internet web page using HTML and CSS programming. Other topics of study will include: graphic design using Adobe Photoshop and InDesign, animation and video game programming using Unity, 3d animation using SketchUp and Blender, and programming with JavaScript.
INFORMATION TECHNOLOGY 12: Modular Survey Course (ICTX 12)
Prerequisite: ICTX 11
This course will expand on the material covered in ICTX 11. The components of the course include:
1. Computer Programming
2. Digital Media Development
3. Applied Digital Communications
4. Computer Information Systems
Projects will include creating games using Unity, Blender 3D game engine. Students
will also have the opportunity to develop professional web sites using HTML, CSS,
Dreamweaver, Flash, and Fireworks. The Digital Media component will focus
on Blender 3D, Photoshop, and opportunities to do 3D printing and Robotics.
Students may have the opportunity to create a major project in their area of preference.
DIGITAL MEDIA DEVELOPMENT 11 (ICTM 11)
An introduction to digital media concepts featuring digital media hardware and software tools and techniques, survey of digital media applications, and issues relating to the use of digital media. Students plan media-based projects using text, graphics, audio, video, animation, and interactivity and follow a development process to create projects.Topics of study include; video production and editing using Adobe Premiere, document publishing and design using Adobe In-Design and Photoshop, web page creation in Dreamweaver, animation and 3 dimensional animation using Sketch-Up, Flash, and Blender.